The E coding for the reconstructed beacon object of FU2 looks like that: @v00strob is the used callback object here.
BEGIN "Beacon1"
COMMENT{
// Converted by BintoE from: beacon0.bin
}
MATERIALS{
1,"Material",PHONG,RGB 255,255,255,TRANSP 0;
2,"Special",,RGB 255,255,255,TRANSP 100;
}
POINTS{
-0.0698867,-0.071671,11.3133;
0.0663543,-0.071671,11.3133;
0.0663543,0.0645701,11.3133;
-0.0698867,0.0645701,11.3133;
-0.0698867,-0.0716725,0.0;
0.0663543,-0.0716725,0.0;
0.0663543,0.0645685,0.0;
-0.0698867,0.0645685,0.0;
}
PARTS{
4,N,0,ff01,(2,3,0);
4,N,1,ff01,(2,0,1);
4,N,2,ff01,(6,5,4);
4,N,3,ff01,(6,4,7);
4,N,4,ff01,(4,0,3);
4,N,5,ff01,(4,3,7);
4,N,6,ff01,(7,3,2);
4,N,7,ff01,(7,2,6);
4,N,8,ff01,(6,2,1);
4,N,9,ff01,(6,1,5);
4,N,10,ff01,(5,1,0);
4,N,11,ff01,(5,0,4);
}
BEGIN "@v00strob"
POINTS{
-0.050000,0.052000,11.399100;
-0.050000,-0.048000,11.399100;
-0.050000,0.052000,11.499100;
-0.050000,-0.048000,11.499100;
0.050000,0.052000,11.399100;
0.050000,-0.048000,11.399100;
0.050000,0.052000,11.499100;
0.050000,-0.048000,11.499100;
}
PARTS{
0,N,0,ff02,(6,4,0);
0,N,1,ff02,(2,6,0);
0,N,2,ff02,(7,3,1);
0,N,3,ff02,(5,7,1);
0,N,4,ff02,(3,2,0);
0,N,5,ff02,(1,3,0);
0,N,6,ff02,(7,5,4);
0,N,7,ff02,(6,7,4);
0,N,8,ff02,(7,6,2);
0,N,9,ff02,(3,7,2);
0,N,10,ff02,(5,1,0);
0,N,11,ff02,(4,5,0);
}
END
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The 10 valid callback codes: 00 @v00name flashing green, white 01 @v01name flashing yellow, white 02 @v02name flashing green, white, white 03 @v03name flashing red 04 @v04name flashing red 05 @v05name small steady white 06 @v06name small quick flashing red 07 @v07name small quick flashing red 08 @v08name small quick flashing blue 09 @v09name small quick flashing blue 0A @v10name small steady red |
@v is the light callback function, 00 the light code and anyname a free object name of not more than 5 characters.
Do not create a very slim support for the light, then when you use a slim rod as this was done for the beacon model it will vanish at a short distance. If the supporting object is larger then you will see the light in the far as you can test this with the Christmas tree sample below.
Here is a Christmas tree sample showing all 11 usable callback codes.download xmastree.zip here

Information: André Meystre
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